Minecraft modder, Gamer. Electrical Engineer.


If you prefer new Minecraft content over new Vampirism content, we now got you covered: First alpha of Vampirism 1.8 for 1.19.1 is available now.
1.9 content will follow eventually

July 29, 2022

Vampirism 1.9 (for MC 1.16) has reached alpha status

This means most planned features are implemented and most things work fine.
You can try it out now:

Expect some bugs and balancing issues, but please give feedback on those.

July 26, 2022

Interested in a new darker vampire forest? Or some fancy new models? Or would you rather fend off those pesky vampires with an awesome new crucifix?

July 24, 2022

Minor update for 1.16-1.8:
- Add lord title gender checkbox to appearance screen
- Rework coffin/medchair/tent break mechanism to align with vanilla
- Add vampire biome treasure map trade
- Add MCA reborn villager blood values
- Fix some log spam
- Fix blood exhaustion to use the correct config value

Beta release for MC 1.18.2: 1.18.2-1.8.2-beta.1
(requires Forge RB 40.1.0+)

April 20, 2022

Vampirism for 1.18.2 is almost ready. Just some more internal testing left to do.

Side fun fact: The probably last 1.18.1 version got the version number 1.8.1 by chance and the first 1.18.2 will likely be 1.8.2.

April 01, 2022

With a stable recommend build for Forge 1.18.1, I am confident enough to release 1.8.0 as stable for 1.18.1 as well. It is mostly on par with 1.16-1.8.6.
Of course MC 1.18.1 is already outdated as 1.18.2 was recently released and is already supported by Forge. However, the biome generation/selection process was modified again and it will take some time to properly update for that.

March 08, 2022

After more testing Vampirism 1.18 has been promoted to beta status. It appears to work reliable, but there still could be some hidden bugs and future Forge updates could break things temporarily.
The current beta requires Forge 39.0.59 or higher

January 23, 2022

Vampirism 1.18 utilizes the library mod TerraForged, if installed, to add the vampire forest to the overworld now. This improves compatiblity with other biome mods like Biomes o Plenty.
If it is not installed, Vampirism continues to manually add the biome to the overworld preset.

January 15, 2022

Cheaterpaul reworked the Vampirism website:

December 31, 2021

So, this account is alive again. Unfortunately, crossposting from/to Twitter is not really reliable so I have to dual post manually. I can't drop Twitter even though I prefer Mastodon because the Twitter audience is just much larger.

December 31, 2021


Minecraft Java Edition 1.15 - Buzzy Bees is now out!

December 11, 2019

sorry to bother you, but if you are working on Forge the next time, Could you have a look at this very simple PR
Should hopefully only take a minute unless you find some serious concerns
Thank you.

December 10, 2019

Two Forge PRs are holding back a beta release of 1.14 now. Unfortunately, the Forge team does not process them even though they seem to be alright.

December 10, 2019

Yes. It is disabled by default.

December 09, 2019

Time for another 1.12 bugfix release. It has been more than a month since the last one ^^

Most significant change are the protection values provided by hunter armor. They were way stronger than intended.

November 24, 2019

Unfortunately, still no progress whatsoever on Forge sides of things. So 1.14 is still unfinished.
Furthermore, I am currently sick. So nothing else going on either

November 08, 2019

Things that are more fun than debugging:
Watching Vampire Baron - Battle Royale

October 21, 2019