8 years ago the "Initial Commit" has been made to Vampirism. Since then it has been continuously extended, updated, reworked and improved.
While development has slowed, it has never stopped. The mod is available for 11 major MC versions, three of which are currently actively supported.
Over 30 contributors as well as several dozens of translators have helped to bring the mod to its current state.
And more then 9 million downloads and many positive messages show that the work is well appreciated.
If you prefer new Minecraft content over new Vampirism content, we now got you covered: First alpha of Vampirism 1.8 for #Minecraft 1.19.1 is available now.
1.9 content will follow eventually
Vampirism 1.9 (for MC 1.16) has reached alpha status
This means most planned features are implemented and most things work fine.
You can try it out now: https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/all?filter-status=1&filter-game-version=2020709689%3A8203
Expect some bugs and balancing issues, but please give feedback on those.
I am also concerned about that feature, but not much I can do :/
Minor update for #Vampirism 1.16-1.8:
- Add lord title gender checkbox to appearance screen
- Rework coffin/medchair/tent break mechanism to align with vanilla
- Add vampire biome treasure map trade
- Add MCA reborn villager blood values
- Fix some log spam
- Fix blood exhaustion to use the correct config value
Beta release for MC 1.18.2: #Vampirism 1.18.2-1.8.2-beta.1
(requires Forge RB 40.1.0+)
Vampirism for 1.18.2 is almost ready. Just some more internal testing left to do.
Side fun fact: The probably last 1.18.1 version got the version number 1.8.1 by chance and the first 1.18.2 will likely be 1.8.2.
With a stable recommend build for Forge 1.18.1, I am confident enough to release #Vampirism 1.8.0 as stable for 1.18.1 as well. It is mostly on par with 1.16-1.8.6.
Of course MC 1.18.1 is already outdated as 1.18.2 was recently released and is already supported by Forge. However, the biome generation/selection process was modified again and it will take some time to properly update for that.
After more testing Vampirism 1.18 has been promoted to beta status. It appears to work reliable, but there still could be some hidden bugs and future Forge updates could break things temporarily.
The current beta requires Forge 39.0.59 or higher
Vampirism 1.18 utilizes the library mod TerraForged, if installed, to add the vampire forest to the overworld now. This improves compatiblity with other biome mods like Biomes o Plenty.
If it is not installed, Vampirism continues to manually add the biome to the overworld preset.
So, this account is alive again. Unfortunately, crossposting from/to Twitter is not really reliable so I have to dual post manually. I can't drop Twitter even though I prefer Mastodon because the Twitter audience is just much larger.
Minecraft Java Edition 1.15 - Buzzy Bees is now out! https://www.minecraft.net/article/buzzy-bees-out-now-in-java
sorry to bother you, but if you are working on Forge the next time, Could you have a look at this very simple PR https://github.com/MinecraftForge/MinecraftForge/pull/6254?
Should hopefully only take a minute unless you find some serious concerns
Two Forge PRs are holding back a beta release of 1.14 now. Unfortunately, the Forge team does not process them even though they seem to be alright. #MinecraftForge
Yes. It is disabled by default.
Time for another 1.12 bugfix release. It has been more than a month since the last one ^^
Most significant change are the protection values provided by hunter armor. They were way stronger than intended.
Unfortunately, still no progress whatsoever on Forge sides of things. So 1.14 is still unfinished.
Furthermore, I am currently sick. So nothing else going on either