Vampirism for 1.18.2 is almost ready. Just some more internal testing left to do.
Side fun fact: The probably last 1.18.1 version got the version number 1.8.1 by chance and the first 1.18.2 will likely be 1.8.2.
With a stable recommend build for Forge 1.18.1, I am confident enough to release #Vampirism 1.8.0 as stable for 1.18.1 as well. It is mostly on par with 1.16-1.8.6.
Of course MC 1.18.1 is already outdated as 1.18.2 was recently released and is already supported by Forge. However, the biome generation/selection process was modified again and it will take some time to properly update for that.
After more testing Vampirism 1.18 has been promoted to beta status. It appears to work reliable, but there still could be some hidden bugs and future Forge updates could break things temporarily.
The current beta requires Forge 39.0.59 or higher
Vampirism 1.18 utilizes the library mod TerraForged, if installed, to add the vampire forest to the overworld now. This improves compatiblity with other biome mods like Biomes o Plenty.
If it is not installed, Vampirism continues to manually add the biome to the overworld preset.
So, this account is alive again. Unfortunately, crossposting from/to Twitter is not really reliable so I have to dual post manually. I can't drop Twitter even though I prefer Mastodon because the Twitter audience is just much larger.
Minecraft Java Edition 1.15 - Buzzy Bees is now out! https://www.minecraft.net/article/buzzy-bees-out-now-in-java
sorry to bother you, but if you are working on Forge the next time, Could you have a look at this very simple PR https://github.com/MinecraftForge/MinecraftForge/pull/6254?
Should hopefully only take a minute unless you find some serious concerns
Two Forge PRs are holding back a beta release of 1.14 now. Unfortunately, the Forge team does not process them even though they seem to be alright. #MinecraftForge
Yes. It is disabled by default.
Time for another 1.12 bugfix release. It has been more than a month since the last one ^^
Most significant change are the protection values provided by hunter armor. They were way stronger than intended.
Unfortunately, still no progress whatsoever on Forge sides of things. So 1.14 is still unfinished.
Furthermore, I am currently sick. So nothing else going on either
Things that are more fun than debugging:
Watching Vampire Baron - Battle Royale
In the meantime here is another 1.12 release with some more minor bugfixes: https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2813651
Vampirism for 1.14 is getting closer to being feature complete. Mostly waiting for some Forge changes/PRs.
It's not yet recommended for your main world, but you can have a look or test things.
We had to revisit pretty much every single line of code. So it should be better than ever, but we probably introduced a lot of new bugs as well.
So, there is something new:https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2799175
Not exactly what I was going for, but it looks awesome ^^
Vampirism Integrations has been updated to support MCA 6.
However, not all MCA villagers get the correct eye overlay, so some might look rather ugly. https://www.curseforge.com/minecraft/mc-mods/vampirism-integrations/files/2791033
With @firstname.lastname@example.org recent effort on integrating the reworked fluid system, we might be ready for an alpha version. Couple of features might be missing though. Especially bat mode does not work with Forge 1.14 properly yet
Forge 28.1.0 Recommended for Minecraft 1.14.4