Things that are more fun than debugging:
Watching Vampire Baron - Battle Royale
In the meantime here is another 1.12 release with some more minor bugfixes: https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2813651
Vampirism for 1.14 is getting closer to being feature complete. Mostly waiting for some Forge changes/PRs.
It's not yet recommended for your main world, but you can have a look or test things.
We had to revisit pretty much every single line of code. So it should be better than ever, but we probably introduced a lot of new bugs as well.
So, there is something new:https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2799175
Not exactly what I was going for, but it looks awesome ^^
Vampirism Integrations has been updated to support MCA 6.
However, not all MCA villagers get the correct eye overlay, so some might look rather ugly. https://www.curseforge.com/minecraft/mc-mods/vampirism-integrations/files/2791033
With @email@example.com recent effort on integrating the reworked fluid system, we might be ready for an alpha version. Couple of features might be missing though. Especially bat mode does not work with Forge 1.14 properly yet
Forge 28.1.0 Recommended for Minecraft 1.14.4
Just to give you an idea of the scope of the Vampirism 1.14 update: I just spend more than 45 minutes solely to fix Soul Orb spawning on client side. #minecraft #1.14
Another hotfix version has been released. Should prevent items from disappearing from the pedestal and fix another crash.
And for our fellow hunter friends there is something awesome included too.
Grab yourself some tasty garlic bread before it get's cold.
Also included in the latest version, is a fix for the bind action command as well as a buff for enhanced/special holy water. https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire/files/2757423
Today will always be remembered as the day the zombies finally made peace with the vampires.
While updating to 1.14, Vampirism is also modernized to use the datapack system. For example you or other content creatures will be able to modify the skill trees to their own liking
Just walking through the forest