Vampirism 1.5.1 is out.
Nothing big though
+ Updated translations
+ Fixed issue with weapon table and alchemical fire
+ Additional fixes
Now let's do 1.14
Small status update on 1.13/1.14:
With a lot of support from @thecheaterpaul@twitter.com Vampirism now compiles for MC1.13. Still crashes on startup, and some changes have been postponed to 1.14. So it will still take quite some time
Nevermind, I decided to do a quick release of Integrations which works with MCA5 and does not crash with MCA6. Actual update will come later
VampirismIntegrations will also get an update soonish, although the latest beta should work fine.
However, it is not compatible with the new MinecraftComesAlive release
Vampirism 1.5.0 is finally released. Checkout the full changelog here: https://github.com/TeamLapen/Vampirism/releases/tag/v1.5.0
While the 1.13/14 update is still in progress, the 1.12-1.5 beta got two updates with several enhancements and fixes. Checkout beta.3 (and beta.2 for full changelog).
https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2716883
https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2717241
So, MC1.14 was released, time to update Vampirism to 1.13.
Might take a long time though, tons of changes required.
Slowly working though an awesome list compiled by @williewillus@twitter.com
RT @apexminecraft@twitter.com
We have another brand new #ModdedMinecraft #TeamApexHosting sponsor! Introducing @maxanier@twitter.com the creator of one of the most amazing mods Vampirism 🧛! Check it out! https://buff.ly/2DqkHQa
RT @VampServer@twitter.com
The #Vampirism Serverhas a reboot.
So feel free to join, and explore the new Server.
Update:
- Vampirism 1.5.0 beta
Modpack:
https://www.technicpack.net/modpack/new-official-vampirism-modpack.1417469
Website:
https://chimute.org/vampirism/
A huge thank you to:
@maxanier@twitter.com @1LiterZinalco@twitter.com @Piklachlol@twitter.com
It's been a year since 1.4 was released. Development hasn't been very fast, but if you have a look at the (non exhaustive) changelog (e.g. at curseforge), you will see a lot of changes
I think it is about time to wrap up 1.5 development:
Here is the first beta: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2700102
Enjoy new features and new bugs.
Shouldn't include game breaking bugs though.
So I decided to make a video on how the altar of infusion is currently working. https://youtu.be/5piqnfGvFeE
This is probably going to be a lot of fun on PVP servers, although it might need some tweaking for that. Let me know what you think
Checkout a video of a singleplayer village capture here: https://youtu.be/UZyjxZdr75c
Not an April fool:
@thecheaterpaul@twitter.com and I finished the village rework (for now).
Factions can now capture villages in a big(ish) attack. Friendly village bring some benefits.
Grab the latest alpha here: https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2694492
Not entirely sure if @intellijidea@twitter.com background image feature is very helpful :D
It has been a long time since the last one, but there is a new Vampirism alpha https://minecraft.curseforge.com/projects/vampirism-become-a-vampire/files/2685108 bringing an awesome new entity NPC actions system implemented by @thecheaterpaul. Should make fighting them a little bit more interesting